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If I do that the rods will end up in the balls and the balls are to hold the numbers. It will not work.
Piestar wrote:I really like this concept, but there is one thing I feel you really must consider, visually... as your perspective is from the upper right, you need to show where the connecting rods touch the spheres on the top, and on the right. It would go lightyears towards making this map understandable...
Try to fit in all the balls and rods in this one...
Actually I would welcome anyone that has a 3D program to make a better more understandable truer 3D copy of the HyperCUBE!
i suggest making the rods fade from the color of one of the circles they connect to the color of the other circle it connects, might help make connections clearer
Anyone else agree? I think it just will make the rods look dirty.
Herakilla wrote:i suggest making the rods fade from the color of one of the circles they connect to the color of the other circle it connects, might help make connections clearer
edbeard wrote:the balls act as your army circles, so it's important to check whether they hold army numbers well and how each colour looks when they are on there.
i looked at your hyper cube and i really like the idea, its just one small graphics error that has been ticking me off. if you could please fix it it would make my brain happy.
line J2-K2 overlaps G1-G2 and it should be the other way.
paulk wrote:If I do that the rods will end up in the balls and the balls are to hold the numbers. It will not work.
Piestar wrote:I really like this concept, but there is one thing I feel you really must consider, visually... as your perspective is from the upper right, you need to show where the connecting rods touch the spheres on the top, and on the right. It would go lightyears towards making this map understandable...
Not true, you could easily convey the connection within the shadow borders on the circles. Pleanty of room left to show the numbers.
I think this is a pretty cool idea. I voted for both.
The CUBE is nice and simple to understand, but pretty small. Some people like small maps. I'm not one of them but I can see why CUBE has an appeal - it's simpler.
CUBEOID is pretty awesome. Nicely sized and with all the complexity I think the map can handle. Going to a Hypercube is just.... too much.
Im not sure I understand. Could you show me an example?
Piestar wrote:
paulk wrote:If I do that the rods will end up in the balls and the balls are to hold the numbers. It will not work.
Piestar wrote:I really like this concept, but there is one thing I feel you really must consider, visually... as your perspective is from the upper right, you need to show where the connecting rods touch the spheres on the top, and on the right. It would go lightyears towards making this map understandable...
Not true, you could easily convey the connection within the shadow borders on the circles. Pleanty of room left to show the numbers.
I agree. Those two are my favourites as well, but I think all three have potential. It is like 3 levels of complexity. One for each taste
And where The CUBE is more for 2-4 players HyperCUBE is more for 4-6 players. The CUBOID fits all kinds I think.
Does anyone know how I can change or end or edit the poll if I had it set to "forever"? Or is it impossible? I would like to include HyperCUBE as one option.
Visaoni wrote:I think this is a pretty cool idea. I voted for both.
The CUBE is nice and simple to understand, but pretty small. Some people like small maps. I'm not one of them but I can see why CUBE has an appeal - it's simpler.
CUBEOID is pretty awesome. Nicely sized and with all the complexity I think the map can handle. Going to a Hypercube is just.... too much.
paulk wrote:Does anyone know how I can change or end or edit the poll if I had it set to "forever"? Or is it impossible? I would like to include HyperCUBE as one option.
You'll have to PM a mod to have it removed, then you can start over.
Ignor the top two maps, but at the bottom, you will see two squares clipped from your hypercube. The number with the 12 in it has my crude attempt to show you what I mean. If you look close, you will see the top, right and front rods have been extended 2-3 pixels into the image, giving a connected feel.