spline wrote:There was a discussion in another thread on whether it is a good idea to miss the first card and instead place the 6 armies against the 3 armies and not waist them. My impression from the comments here is that this is indeed a good idea in particular in escalating games. Did I read this correctly?
Well.. I'm not sure I agree. When you put 6 total somewhere and then don't attack it's like stating an intention.. this might psychologically put some people off from attacking you.
But on the basic math side, you're more likely to kill guys when attacking than defending. The thing is you can only attack one at the time, possibly weakening yourself so the other can move in. With putting the 3 in for 6 total you're kind of threatening both, so hopefully they'll focus elsewhere, or even attack each other.
BTW, the original post was just ridiculous.. going 3 vs 3 is nuts unless your life (or victory) depends on it. Especially in the beginning of the game, you just don't do that. Heck I wouldn't even do 4 vs 3.
As for what cards are worth, indeed about 2.5 in flat rate. In Escalating, INITIALLY they're worth even less. So if you get your cards on the first 3-4 turns then that usually means you end up waiting for someone else to cash first anywas. Therefore there's not much point in desperately trying to get that card on the first turn. I typically only do it if I have a 1 for a target, OR I'm trying to get the $*#($& away from loony-cookies wanting to storm some continent. So if I find myself dropped in Siam and I see a storm brewing to the North, then I get the f*ck out of there even if it means going against 3 in India. You always want to make it easy for your enemies to kill each other, don't stand in their way.

Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?