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lol 3v3 it acts like attack buttoncomic boy wrote:Yep using auto attack is silly on 6-3, if you lose first 2 then quit. 3-3 is plain stupid because the odds are against you because the defender wins tied dice.
I can't agree with this statement enough. Fun map, far too hard to gain more points than I lose though.wacicha wrote:i lost quit a few points playing the new aor map and although I love that map it steals points quickly.
I got a bunch off that map... lost a fair bit too though, mostly because I lack patience and play FoW.TuesdayIsComing wrote:I can't agree with this statement enough. Fun map, far too hard to gain more points than I lose though.wacicha wrote:i lost quit a few points playing the new aor map and although I love that map it steals points quickly.
It is a very good strategy in escalating to deploy your armies on various places in the first turn and not take a card. This does three things: discourages players from attacking you in those places, thus giving you better access to more of the board; gives you a choice from three places to attack from in the next round, almost assuring a card, expecially when your opponents attack each other and leave 1s; puts you a card behind everyone else, so when they are forced to cash in for 4, 6, or 8 armies when they get to 5 cards, you can wait an extra round and get 10, 12 or 15.spline wrote:My impression from the comments here is that this is indeed a good idea in particular in escalating games. Did I read this correctly?
A lot depends on luck as well, but I am really curious to know if this is a good idea as a strategy.
... Do you end up more armies 3 turns down the road, in practice?
Well.. I'm not sure I agree. When you put 6 total somewhere and then don't attack it's like stating an intention.. this might psychologically put some people off from attacking you.spline wrote:There was a discussion in another thread on whether it is a good idea to miss the first card and instead place the 6 armies against the 3 armies and not waist them. My impression from the comments here is that this is indeed a good idea in particular in escalating games. Did I read this correctly?
I am not sure what you mean here. Isn't this a good thing? So you are also saying that putting 6 and not attacking is better.EmperorOfDaNorth wrote:Well.. I'm not sure I agree. When you put 6 total somewhere and then don't attack it's like stating an intention.. this might psychologically put some people off from attacking you.
Absolutely. Except that in this case, the problem is that you may win and need to redistribute the remaining armies between the two countries, potentially leaving a one. That becomes your weakness. [/quote]EmperorOfDaNorth wrote:But on the basic math side, you're more likely to kill guys when attacking than defending.
Well said. Basic principle always holds: let others fight it out, while you grow.EmperorOfDaNorth wrote:The thing is you can only attack one at the time, possibly weakening yourself so the other can move in. With putting the 3 in for 6 total you're kind of threatening both, so hopefully they'll focus elsewhere, or even attack each other.![]()